Game Development Community

Custom Torque Engine

by Josh Minger · in Torque 3D Professional · 04/05/2011 (9:57 am) · 8 replies

Okay our team is wondering if there is anyway that our whole team can purchase a team license at like a discount meaning there are only a few of us. Or can we share my license, just keeping it within our small team? We want to begin development very soon but I am only one with a license on here, and were a bit short handed on cash right now. So is there some temporary thing we could do for now or is there some good alternative. Sorry for so many questions I just like to get some information on this.


Also if and when we finally can get my small team all on board here we were wondering if it's allowed for us to reconstruct Torque 3D for our own personal use, no-one outside the team. We will put proper copyrights on it and Garage Games will get the credit for the core of the engine if engine ever was to get out, but it shouldn't. We just want to code it to meet our personal gaming needs to make it easier on us. If allowed we will give this engine to all licensed members on here as well as the developers to do with what they want. Simply it will be a Torque3D Community Edition.


Our team will make our next move prior to an employees response to these questions. If it is all bad news we understand. Thanks, Eclision Games.

About the author

I am Josh Minger. I currently live in USA, and do game development for Eclision Entertainment. I am project leader and owner of the company as well. I am 20 and have a son and another on the way.


#1
04/05/2011 (11:46 am)
@Josh - You might want to read through our Licensing Page. Each team member using the engine must have their own individual license. Sharing of licenses is prohibited. Once each team member has a license, you can collaborate and modify the engine however you see fit.

You are free to create resources based on your changes to share with the community. That is always encouraged, so long as you are not trying to profit from those changes by reselling the engine.
#2
04/05/2011 (1:45 pm)
Thanks for all this information!
#3
04/05/2011 (3:22 pm)
Wow, was the license modified since January?
#4
04/05/2011 (10:28 pm)
Not sure but we will release a Community Edition soon for all licensed members to try out!
#5
04/06/2011 (12:01 pm)
@Josh: modifying the shit out the engine *is* the best way to work with Torque. That's the entire reason you get the source code.

However, I'm not entirely about the utility of releasing the entire engine fully modified as a resource. I think the best approach is posting individual features as separate resources with patches, modification instructions or replacement source files.

Every game/project has different needs, and being able to pick individual modifications allows more control, since it's easier to modify the resource to fit your project. Back in the TGE days, I remember downloading lots of resources, and I had to do small changes to each one of them to suit the needs of each game I used them on.

Most importantly, individual resources (with instructions, patches, etc) offer invaluable insight on the workings of both the resource and T3D itself. I learned lots of things from the TGE resources I found on the site.
#6
06/26/2012 (10:23 pm)
Quote:
Not sure but we will release a Community Edition soon for all licensed members to try out!
just curious.any news?
#8
06/29/2012 (4:01 pm)
@Josh if you haven't joined the CEV then go ahead. It would be a great opportunity to do what you and your team is wanting to do.