Game Development Community

Networking issue

by Voytec · in Torque Game Builder · 03/30/2011 (7:34 am) · 1 replies

Hello! Recently I'm running my small project based on Platformer tutorial. Almost everything is finished but I have huge problem with networking. The main trait of this game should be the ability to play with other players. But i found it so difficult that it's almost impossible. I've done a few tutorials about networking but all of them was turn-based and what I need is real time networking... Anyway I hope that you guys can give me a hand with making this game multiplayer. Networking is the only thing that I need to do in order to finish this project... I'm looking forward for your guides, tips and trisks ( or even whole solution :> ).

Link to my TGB project : http://www.megaupload.com/?d=375B0H84

P.S Please don't comment some "retarded" solutions I used in this game. I know that they are underdeveloped but they do the thing ;)

About the author


#1
03/30/2011 (10:11 am)
@Voytec - Unfortunately, real time networking is not available out of the box for Torque 2D. You will have to write your own implementation of real time networking or use a 3rd party SDK. Both will require a license to the source code.