Purpose of Sim/Console Component
by Alistair Lowe3 · in Technical Issues · 03/29/2011 (11:53 am) · 0 replies
Hi guys,
I'm starting to research into the t2d source code and and struggling to understand the key difference offered by say a SimComponent or a ConsoleComponent over a standard SimObject. What unique functionality do they bring to the table?
Many thanks
I'm starting to research into the t2d source code and and struggling to understand the key difference offered by say a SimComponent or a ConsoleComponent over a standard SimObject. What unique functionality do they bring to the table?
Many thanks