Possible bug in t2dSceneWindow::sendObjectMouseEvent? - LOGGED
by Alistair Lowe3 · in iTorque 2D · 03/29/2011 (7:33 am) · 4 replies
In this function locked objects do not appear to be excluded from the call to getSceneGraph()->pickPoint. In this situation there's potential for a callback to be triggered twice.
I'm putting a question-mark on this as I'm not a guru of the source code this is my second day taking a look.
I'm putting a question-mark on this as I'm not a guru of the source code this is my second day taking a look.
#2
04/06/2011 (3:18 pm)
Logged as ITGB-153 for evaluation.
#3
08/30/2011 (3:17 pm)
I just started on this bug, but I'm confused about what is being reported. What do you mean by "locked objects"? You can exclude an entire group, an entire layer or a single object. Any other details you can provide?
#4
08/30/2011 (3:25 pm)
I'm going back a while here but just when looking through the code I think I had noticed that locked objects are dealt with separately but not excluded by the normal handling code as well.
Employee Michael Perry
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