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Blender + Torque 3D = Destruction

by Ryan Keith Clark · in Torque 3D Beginner · 03/27/2011 (12:31 pm) · 3 replies

Hello,

I was reading through the documentation and I saw that you will need an Autodesk product to produce destruction or decaying within your models, is this completely true? If not, could I possibility use Blender 3D? An example of what I am talking about is environment destruction or think about the UDK, you can frature an asset's mesh with the fracture tool...

Is it possible to create a mesh, collider, and some kinda of physics within the mesh to get this effect? Thank you for your time.

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  • #1
    03/27/2011 (6:14 pm)
    @Ryan - The doc you are reading is most likely the PhysX guide. The requirement is not necessarily the art tool (Max, Maya, Blender), but having something that produces the PhysX stream data. This is what the destruction system uses. I don't know if Blender supports a PhysX plug-in or not.
    #2
    03/28/2011 (5:56 am)
    I have not found any PhysX plug-ins for Blender. If someone finds one or something please list it. Thank you @Micheal Perry
    #3
    03/28/2011 (8:02 am)
    Quote from "Creating Physics Shapes" thread in the T3D(Private) forum
    Quote:
    Quote:Nice ... wish I had max, now do the same with Blender!

    This is done the same in Blender. It's really all about hierarchy and naming conventions. :)