Facebook Integration
by Travis Skweres · in Game Design and Creative Issues · 03/26/2011 (10:36 pm) · 3 replies
I'm interested in using Torque 2d to create Facebook games, is this a good idea? How easily can a torque-created game be integrated with Facebook, or how much custom work needs to be done? I realize a certain part of answering this question requires....what I want to do with facebook...
So how about as simple as creating an account via Facebook, and sharing it on your wall for your friends?
Or more complicated, such as pulling friend's info and suggesting stuff, or I dunno, be creative :)
Any thoughts?
Thanks!
So how about as simple as creating an account via Facebook, and sharing it on your wall for your friends?
Or more complicated, such as pulling friend's info and suggesting stuff, or I dunno, be creative :)
Any thoughts?
Thanks!
Torque 3D Owner Ted Southard
Took me about an hour to get a flash game on Facebook. For a 2D Torque game I made, it took a few hours longer, but I was using OSAKit (OSAKit.com) to do it, which works okay (it was a bit bigger than Facebook wanted, so there are scrollbars). You'll need to be able to play it in the browser before you can get it into Facebook, since you're pointing it to a webpage (which means you need web hosting).
That's more of a Facebook API question, and you'll want to play with a sandbox app to learn that. Facebook has loads of really good docs to get you started though.