Game Development Community

Introduction w/ Questions

by Ryan Keith Clark · in General Discussion · 03/26/2011 (9:26 pm) · 1 replies

Hello GarageGames Forums,

My name is Ryan K. Clark. I am twenty year old programmer who is currently attending Fullsail University. I have a huge passion for programming, travel, and the outdoors. I recently noticed Torque 2D and 3D are $198 USD ($99 USD each)... but I noticed a bit to late because I purchased DarkGame Studio with DarkBasic PRO + FPS Creator like three / four weeks ago. I do not know if I could get a refund. Anyway I was wondering if this price would include the source code to both engines, would I be able to use multiplatform (PC / MAC), could I sell my game, and the last question; how easy is TorqueScript? I already know basic C++ but I really need to study some math.

I would love to purchase the torque engines, make some great games, and study the source of them for the game engine I am developing.

Thank you for your help,
Ryan K. Clark

#1
03/27/2011 (1:43 am)
@Ryan - Welcome to the community! Glad to see another Fullsail person on the site. GarageGames currently employs three FS graduates and our CEO is a former teacher there, so you are in good company =)

Quote:Anyway I was wondering if this price would include the source code to both engines, would I be able to use multiplatform (PC / MAC), could I sell my game, and the last question; how easy is TorqueScript? I already know basic C++ but I really need to study some math.
Source is included. You can distribute to PC, Mac and Web, you get full commercial rights for your games (no royalties).

If you know C++, you will get the hang of TorqueScript. The language was designed to be C like in syntax and structure. I wrote some introduction guides to TorqueScript that talk about the purpose, syntax and common usage. You will notice a lot of similarities and structures used in C++.