Game Development Community

BUG? I think I finally snapped

by Chris Labombard · in iTorque 2D · 03/25/2011 (1:01 pm) · 7 replies

Maybe my mind finally just broke but ...

Why is there an official feedback thread for inputs and gestures with NO REPLY BUTTON?

Kinda seems like an oxymoron... How do you give feedback when the thread is locked?

About the author

I have been a professional game programmer for over 5 years now. I've worked on virtually every platform, dozens of games and released a few of my own games, including 2 iPhone titles and a title waiting release on Big Fish Games.


#1
03/25/2011 (1:19 pm)
Because I'm not done with it yet =)

I have the thread locked until I can fill it all out. Once I get my full thoughts and results of two weeks worth a research, then I'll let everyone else in. My full brain dump, uninterrupted. It will be unlocked in a little bit.
#2
03/25/2011 (1:34 pm)
It's locked but I'm going to say it right away, forget apple here. Sure attempt to mimic apple default touches but a correct implementation in iTorque could only lead to less overheads and would allow users to easily modify/expand touch code.
#3
03/25/2011 (1:58 pm)
Also noting the code from the book you're reading isn't implementing an iPhone style pinch/stretch.

On an iPhone you're only required to move one finger and it simply tracks the distance between the first two fingers placed on the screen, that's it. You can have other fingers on there but they're ignored. Depending on the pinch it also sees a change in their relitive centre as drag movement.

Also note once one of the two fingers has begun moving, other presses are locked out until one or more are released from the screen (I suspect this is because in reality the view becomes a static render rather than interactive for the sake of speed).
#4
03/25/2011 (2:23 pm)
@Alistair - Hold tight. Don't get ahead of me. You will probably end up having to just copy and paste what you are saying in this thread to the other one. Just be patient.
#5
03/25/2011 (4:20 pm)
Lol OK :P


A Quick question, what was the reason for the other iOS features like in-app store etc being disabled?
#6
03/25/2011 (7:18 pm)
Disabled? They're not disabled. They're NOT IMPLEMENTED. That's a huge difference. Read the source to know if anything is actively disabled ;)

I thought it was blatantly obvious the other thread was a work in progress. Mich, you need to post HUGE SIGNS at the beginning of it, since people don't know how you run things around here :)
#7
03/25/2011 (11:54 pm)
I have unlocked the thread. Feel free to discuss =)