Torque2D 1.7.5 DON'T want to open Xcode Project
by Andrea Farid Marsili · in Torque Game Builder · 03/23/2011 (12:45 pm) · 20 replies
My problem is "simple":
On MacOSX SnowLeopard with Xcode4 Torque2D 1.7.5 Pro DON'T want to open Xcode Project but on Windows it open VS2008 project.
I cannot understand why. I tried to uninstall it with AppZapper the reinstall it but nothing changed...
On MacOSX SnowLeopard with Xcode4 Torque2D 1.7.5 Pro DON'T want to open Xcode Project but on Windows it open VS2008 project.
I cannot understand why. I tried to uninstall it with AppZapper the reinstall it but nothing changed...
#2
PS: No error message. I press the button but nothing happen.
03/23/2011 (2:31 pm)
"On MacOSX SnowLeopard with Xcode4" but it doesn't work also with the old version of Xcode.PS: No error message. I press the button but nothing happen.
#3
03/27/2011 (7:15 am)
Nothing?
#4
03/30/2011 (8:42 am)
I will try it tonight to see if I can replicate this.
#5
04/04/2011 (9:06 am)
Did not get a chance that night and then was out of town. I'll see about doing it tonight. Sorry for the delay.
#6
04/04/2011 (1:04 pm)
Don't worry. Let me know when you have done.
#7
Thanks in Advance.
08/01/2011 (6:21 am)
Is there any word on a fix for this? I am experiencing the exact same problem. Thanks in Advance.
#8
08/01/2011 (9:10 am)
No fix. We can only wait for the next release.
#9
08/05/2011 (12:46 pm)
I'll compare the T2D script code to iT2D's. This works for iTorque 2D, so it is probably a simple error to resolve.
#10
08/05/2011 (12:48 pm)
Someone bump this thread if you do not hear back from me by tomorrow morning.
#11
PS: iT2D open with xcode project work perfectly for me. Only T2D problem.
08/05/2011 (10:47 pm)
Ok Mich.PS: iT2D open with xcode project work perfectly for me. Only T2D problem.
#12
08/06/2011 (9:03 am)
@Andrea - Ok, found the code. Gonna look at it now to see what's different.
#13
08/12/2011 (12:39 am)
News?
#14
08/12/2011 (8:21 am)
@Andrea - I'm doing a compare on OS X today. I've been debugging two other iT2D users' projects to help unblock them.
#15
An entire function is missing. This is a ConsoleFunction that should be compiled in:
I'm going to recompile to see if it works.
08/12/2011 (8:49 am)
tools/levelEditor/scripts/edit.ed.cs (79): Unable to find function runBatchFile
An entire function is missing. This is a ConsoleFunction that should be compiled in:
ConsoleFunction( runBatchFile, const char*, 3, 4, "")
I'm going to recompile to see if it works.
#16
I believe shellExec could be a reliable substitute. I'll try that now.
08/12/2011 (9:11 am)
Ah, I was looking at the iT2D code base. runBatchFile does not exist in Torque 2D. It is an iT2D only function. Seems like someone ported editor changes from a version of iT2D without checking the source.I believe shellExec could be a reliable substitute. I'll try that now.
#17
I'm trying a couple combinations of the shellExec params to find one that doesn't crash. I'll post that a little later.
08/12/2011 (12:07 pm)
Ok, shellExec is the right function to use if you do not want to modify the source code. 1.7.6 will contain the runBatchFile function, so a short term fix would be to either use shellExec or copy runBatchFile over from iTorque 2D.I'm trying a couple combinations of the shellExec params to find one that doesn't crash. I'll post that a little later.
#18
08/12/2011 (11:56 pm)
Thank you mich.
#20
08/31/2011 (5:23 am)
We have to wait for the next release.
Associate Scott Burns
GG Alumni