Game Development Community

Torque2D 1.7.5 DON'T want to open Xcode Project

by Andrea Farid Marsili · in Torque Game Builder · 03/23/2011 (12:45 pm) · 20 replies

My problem is "simple":
On MacOSX SnowLeopard with Xcode4 Torque2D 1.7.5 Pro DON'T want to open Xcode Project but on Windows it open VS2008 project.
I cannot understand why. I tried to uninstall it with AppZapper the reinstall it but nothing changed...

#1
03/23/2011 (1:21 pm)
What version of Xcode are you running?
#2
03/23/2011 (2:31 pm)
"On MacOSX SnowLeopard with Xcode4" but it doesn't work also with the old version of Xcode.
PS: No error message. I press the button but nothing happen.
#4
03/30/2011 (8:42 am)
I will try it tonight to see if I can replicate this.
#5
04/04/2011 (9:06 am)
Did not get a chance that night and then was out of town. I'll see about doing it tonight. Sorry for the delay.
#6
04/04/2011 (1:04 pm)
Don't worry. Let me know when you have done.
#7
08/01/2011 (6:21 am)
Is there any word on a fix for this? I am experiencing the exact same problem.

Thanks in Advance.
#8
08/01/2011 (9:10 am)
No fix. We can only wait for the next release.
#9
08/05/2011 (12:46 pm)
I'll compare the T2D script code to iT2D's. This works for iTorque 2D, so it is probably a simple error to resolve.
#10
08/05/2011 (12:48 pm)
Someone bump this thread if you do not hear back from me by tomorrow morning.
#11
08/05/2011 (10:47 pm)
Ok Mich.
PS: iT2D open with xcode project work perfectly for me. Only T2D problem.
#12
08/06/2011 (9:03 am)
@Andrea - Ok, found the code. Gonna look at it now to see what's different.
#14
08/12/2011 (8:21 am)
@Andrea - I'm doing a compare on OS X today. I've been debugging two other iT2D users' projects to help unblock them.
#15
08/12/2011 (8:49 am)
tools/levelEditor/scripts/edit.ed.cs (79): Unable to find function runBatchFile

An entire function is missing. This is a ConsoleFunction that should be compiled in:

ConsoleFunction( runBatchFile, const char*, 3, 4, "")

I'm going to recompile to see if it works.
#16
08/12/2011 (9:11 am)
Ah, I was looking at the iT2D code base. runBatchFile does not exist in Torque 2D. It is an iT2D only function. Seems like someone ported editor changes from a version of iT2D without checking the source.

I believe shellExec could be a reliable substitute. I'll try that now.
#17
08/12/2011 (12:07 pm)
Ok, shellExec is the right function to use if you do not want to modify the source code. 1.7.6 will contain the runBatchFile function, so a short term fix would be to either use shellExec or copy runBatchFile over from iTorque 2D.

I'm trying a couple combinations of the shellExec params to find one that doesn't crash. I'll post that a little later.
#18
08/12/2011 (11:56 pm)
Thank you mich.
#19
08/30/2011 (8:39 pm)
I am having the same problem on Lion.

Is there a fix for this?
#20
08/31/2011 (5:23 am)
We have to wait for the next release.