Release today?
by Alistair Lowe3 · in iTorque 2D · 03/21/2011 (10:30 am) · 47 replies
Is it looking likely guys?
#22
03/22/2011 (9:33 pm)
@Alistair - Ohhhh, sorry for the misinterpretation. Interesting suggestions. I'll check it out, because at this point I'm looking for all possible solutions.
#24
Only piece of feedback is what was said by someone else previously, would love to see method/callback/field breakdown in documentation on the right hand bar as with TGB.
Cheers
03/22/2011 (9:41 pm)
BTW awesome to see 1.4.1 is finally out, looks great!Only piece of feedback is what was said by someone else previously, would love to see method/callback/field breakdown in documentation on the right hand bar as with TGB.
Cheers
#26
Now, no breaks for you I expect 1.4.2 out by Monday with full Game Center support, Box 2D implementation, and free gummy bears shipped to my house(And I want them at my door by Monday, non of this its in the mail crap.)!
:D
03/23/2011 (7:12 am)
Woot! for 1.4.1!Now, no breaks for you I expect 1.4.2 out by Monday with full Game Center support, Box 2D implementation, and free gummy bears shipped to my house(And I want them at my door by Monday, non of this its in the mail crap.)!
:D
#28
1. The Adding New Interface section is to, with out dreaming up many alternatives, to create push notifications?
2. Also the Mp3's. Why was this chosen? Simply as Mp3's are smaller file size? Can we access to devices "music" catalogue?
3. Lastly, with dragging. We put all variables (cloud.dragging) in the commands in the game.cs and it will just access it as such? No need to incorporate these functions into separate behaviors? Just consider it one massive onUpdate (for lack of a better term)?
AND NO BREAKS ........ or lunch.
Not until you solve all mysteries in the universe!!!!
03/23/2011 (10:12 am)
Questions...1. The Adding New Interface section is to, with out dreaming up many alternatives, to create push notifications?
2. Also the Mp3's. Why was this chosen? Simply as Mp3's are smaller file size? Can we access to devices "music" catalogue?
3. Lastly, with dragging. We put all variables (cloud.dragging) in the commands in the game.cs and it will just access it as such? No need to incorporate these functions into separate behaviors? Just consider it one massive onUpdate (for lack of a better term)?
AND NO BREAKS ........ or lunch.
Not until you solve all mysteries in the universe!!!!
#29
As for accessing the music library, check out the Music Player Demo. That shows how to access and play music from the library.
The guides I wrote and the demos use the easiest example. They aren't powerful, but they get you started.
03/23/2011 (10:37 am)
Quote:1. The Adding New Interface section is to, with out dreaming up many alternatives, to create push notifications?No, it's not set up for push notifications. The focus is to show how to add UIs created by the Interface Builder. There is also some instruction on how to connect Objective-C to TorqueScript. That's the intent.
Quote:2. Also the Mp3's. Why was this chosen? Simply as Mp3's are smaller file size? Can we access to devices "music" catalogue?MP3 support was added in the last version of iT2D, but there were not any docs on it. Smaller size, streaming and no royalty requirements for a popular audio format was a no brainer to implement.
As for accessing the music library, check out the Music Player Demo. That shows how to access and play music from the library.
Quote:3. Lastly, with dragging. We put all variables (cloud.dragging) in the commands in the game.cs and it will just access it as such? No need to incorporate these functions into separate behaviors? Just consider it one massive onUpdate (for lack of a better term)?There are many ways to handle dragging and object access. A behavior could be used, you can use onMouseDown or just use oniPhoneTouchDown + oniPhoneTouchMove.
The guides I wrote and the demos use the easiest example. They aren't powerful, but they get you started.
#30
Thanks so much.
::))( Keep on rocking strong::::jon kong:::)))(((
:)
03/23/2011 (11:37 am)
No Worries Michael.Thanks so much.
::))( Keep on rocking strong::::jon kong:::)))(((
:)
#31
Sorry to ask but I am having difficulty understanding why I would or where I would want more user interfaces. Can you or someone post examples of where additional UI's would be handy?
03/23/2011 (12:16 pm)
Ps.Sorry to ask but I am having difficulty understanding why I would or where I would want more user interfaces. Can you or someone post examples of where additional UI's would be handy?
#32
Click on the link for View Programming Guide.
03/23/2011 (12:20 pm)
You need to read through all of the text I write in the documentation rennie:Quote:
Useful Links
The following links will take you to important sections of Apple's iOS Dev Center and documentation. If you have little-to-no experience with Objective-C, Xcode, UIKit and Interface Builder, you might find it useful to have these links ready as a reference:
* iOS Dev Center
* iOS Getting Started Docs
* UIKit Reference
* View Programming Guide
Click on the link for View Programming Guide.
#33
03/23/2011 (12:51 pm)
Yes I am just running through what type of applications could be put to use here.
#34
03/23/2011 (12:59 pm)
Read. Read code. Code.
#35
:)((.s
03/23/2011 (1:08 pm)
I understand the principles, the coding etc. I am just trying to think of how to utilize this in an app. That is all.:)((.s
#36
03/23/2011 (1:15 pm)
Under the Setup Section:The first step is figuring out what the new interface should do. In your projects, you might want an options menu, photo picker, etc. For this tutorial, the extent of the functionality is to load a new view when the screen is tapped. The view will contain two buttons. One will display an UIAlertView dialog and the other will close the new view and go back to the game.
#39
03/23/2011 (1:25 pm)
Hey Rennie - Why don't you ask him about draggable objects again and see how large the font REALLY goes?
#40
03/23/2011 (1:26 pm)
I didn't use bold. I used H1 and H3 tags.
Torque 3D Owner Alistair Lowe3
Though I would say with the PSP Phones and the rumor that the NGP will be running android, I wouldn't be surprised if things change soon enough.