A way to determine keyboard input [Solved]
by Ryan Jones · in Torque Game Builder · 03/19/2011 (7:59 am) · 2 replies
Is there a way to display the key being pressed on a keyboard to store in a variable? Like a character selection screen, so when press keyboard up I could display up was pressed.
About the author
Creator and project manager of Lightsire Entertainment. http://www.lightsire.com
#2
Edit: The behavior I created to handle this is huge, but works perfectly.
03/20/2011 (8:51 pm)
Great idea, it worked! Thank you much. I'm a bit ashamed I didn't think of this.Edit: The behavior I created to handle this is huge, but works perfectly.
Torque Owner Andrea Farid Marsili
Footprint Games
give your actor a name then in the function called with bindCmd change the alpha value of the actor or its imageMap.