Game Development Community

Help for porting T3D to iPhone platform

by Nabarro · in Torque 3D Professional · 03/17/2011 (6:50 pm) · 2 replies

I want to do that, but I don't know how to start it. Anyone may give any suggestions, or some resources for reference? Very appreciated...

#1
03/17/2011 (7:20 pm)
Your best resource is the code for T3D and for iTorque2D. iT2D has alot in common with T3D and is a great example port for lots of the subsystems; but for everything else you are pretty much on your own. If you are an owner of iTGE (not for sale anymore) you could also use alot of that rendering code but because it's from TGE you will be bridging lots of gaps.

I would also recommend waiting for 1.1 final which will hopefully bring full feature parity to OSX, and hopefully get you that much closer to an iOS port.

This would be a significant amount of work even for someone proficient in porting to the iPhone IMO.
#2
03/17/2011 (7:41 pm)
Jason,thank you very much. As for porting from OSX to iOS, how close for the two OSes? Any resources for reference?

Another problem is that all of us are concerned about, when can we get T3D 1.1 final indeed? Seems that there is not deadline...