Few quick questions..
by Nate Strandberg · in iTorque 2D · 03/12/2011 (4:37 pm) · 1 replies
These are likely newbie questions, but I figured I'd ask them regardless :)
-> Is it possible to use the iTGB editor on an actual device (say the iPad for example) so you can make modifications on the go?
-> Is there a way of viewing the in-game console on the device VS using the XCode console?
-> Can you run scripts on the device or do they have to be pre-compiled to .dso files first? I had heard originally Apple was blocking scripting support on iOS but that it was later relaxed to some extent.
Thanks!
-> Is it possible to use the iTGB editor on an actual device (say the iPad for example) so you can make modifications on the go?
-> Is there a way of viewing the in-game console on the device VS using the XCode console?
-> Can you run scripts on the device or do they have to be pre-compiled to .dso files first? I had heard originally Apple was blocking scripting support on iOS but that it was later relaxed to some extent.
Thanks!
Associate Scott Burns
GG Alumni
No, the editor can only be run on the desktop. Only the game is deployed to the device via Xcode.
Yes, Xcode's debugger console will display iT2D's console output while running on the simulator or device. The in-game console has been removed as a performance optimization.
Uncompiled scripts can run on the simulator and device without issue, this should be done only for development purposes. When you're ready to publish you should compile the scripts into .dso's.