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GUI Depth of Field

by addict^2 · in Torque 3D Professional · 03/11/2011 (5:30 pm) · 2 replies

I've been looking at ways to implement a depth of field trigger, in which a GUI item (for example a message pop up) becomes focused while the rest of the UI (game scene, rather) is blurred. I have not seen any options to accomplish this with the GUI editor. Any advice would be greatly appreciated.

EDIT: UI is probably not the best choice of word here.

#1
03/11/2011 (7:33 pm)
The simplest way might be to implement the GUI items as bitmap button controls. Set the normal bitmap to a blurred version of your item, have the mouse over image as a non-blurred version.
#2
03/12/2011 (11:03 am)
I think you might have misunderstood. When an event triggers a pop up message, I am looking to blur the game scene and overlay the message pop up on top of it. So therefore I can't just have a pre-blurred bitmap, I'm looking for some kind of DOF GUI shader, I think.