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T3D 1.1 Beta 3 - Terrain Diffuse texture isse

by Alfio Saitta · in Torque 3D Professional · 03/09/2011 (9:46 pm) · 2 replies

Build: 1.1 Beta 3
Platform: Windows 7 64 bit
Graphics Adapter: ATI Radeon HD 2600 Pro

Latest video drivers and DirectX SDK

Issues: Any bitmap used as a diffuse (tried different formats), is applied only once in the whole terrain, and is not repeated in any way.

Steps to Repeat:
1. Launch the Full Template
2. Press F11 to enter on the world editor
3. On the terrain material remove the Detail and Normal textures


#1
03/10/2011 (3:18 pm)
This is not really a bug, just the way terrain materials are designed. Diffuse is for laying down your overall texture (usually works with the hightmap in some way) and details+normals will make the terrain appear more detailed when viewed up close.

Here is a great example of Torque terrain working as designed: www.garagegames.com/community/blogs/view/20717
#2
03/10/2011 (4:35 pm)
Yes, you're right. In fact i didn't have thought to use it in this way (even blame GG for putting those bitmaps as an example XD ).

But in this way the terrain editor becomes almost futile. The heightmap should generate it directly with the software for the generation of the ground. As a result, the work of the joining of mesh with the terrain becomes more complicated.

Brian thank you very much for clarification. I was a bit stuck in trying to to understand where i was wrong.