T3D 1.1 Beta 3 - Terrain Diffuse texture isse
by Alfio Saitta · in Torque 3D Professional · 03/09/2011 (9:46 pm) · 2 replies
Build: 1.1 Beta 3
Platform: Windows 7 64 bit
Graphics Adapter: ATI Radeon HD 2600 Pro
Latest video drivers and DirectX SDK
Issues: Any bitmap used as a diffuse (tried different formats), is applied only once in the whole terrain, and is not repeated in any way.
Steps to Repeat:
1. Launch the Full Template
2. Press F11 to enter on the world editor
3. On the terrain material remove the Detail and Normal textures
Platform: Windows 7 64 bit
Graphics Adapter: ATI Radeon HD 2600 Pro
Latest video drivers and DirectX SDK
Issues: Any bitmap used as a diffuse (tried different formats), is applied only once in the whole terrain, and is not repeated in any way.
Steps to Repeat:
1. Launch the Full Template
2. Press F11 to enter on the world editor
3. On the terrain material remove the Detail and Normal textures
About the author
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#2
But in this way the terrain editor becomes almost futile. The heightmap should generate it directly with the software for the generation of the ground. As a result, the work of the joining of mesh with the terrain becomes more complicated.
Brian thank you very much for clarification. I was a bit stuck in trying to to understand where i was wrong.
03/10/2011 (4:35 pm)
Yes, you're right. In fact i didn't have thought to use it in this way (even blame GG for putting those bitmaps as an example XD ).But in this way the terrain editor becomes almost futile. The heightmap should generate it directly with the software for the generation of the ground. As a result, the work of the joining of mesh with the terrain becomes more complicated.
Brian thank you very much for clarification. I was a bit stuck in trying to to understand where i was wrong.
Torque Owner Brian Mayberry
Dead on Que Productions
Here is a great example of Torque terrain working as designed: www.garagegames.com/community/blogs/view/20717