Game Development Community

Get blender model to work in T3D!?

by Jonathan Major · in Torque 3D Professional · 03/07/2011 (3:41 pm) · 9 replies

I have done a globe with UV texture on it and it exports fine to dts. My texture is a tga as the UV choose that format. I moved the dts and tga to "myprojecttestgameartshapes" and i see my object in the world editor. But when i try to load it into my world the editor just crashes.

Ive tried to load dta files without UV and thought that nontexture object cant load. Now i need your help to track down how to use my dta models in T3D. Please help thx!!

I wanna add that i use blender 2.49!

#1
03/08/2011 (7:17 am)
Check you've got the detail hierarchy set up correctly and that you've read all of the info on using it. jsgreenawalt.com/

Check your TGA isn't a ridiculously huge size for your PC's GPU.

Quote:Ive tried to load dta files without UV and thought that nontexture object cant load.

What?


Also move this thread to the "Artist Corner" -> "Blender" section.
#2
03/08/2011 (4:09 pm)
Ive tried to export a blender standard Cube with bounds. Still doesnt work for me. Just crashes the editor. I guess i have too use bounds to get the mesh to work for just "seeing my object in editor" purpose.
Here are my export log...

Torque Exporter 0.97 Beta3
Using blender, version 249
Exporting...
Writing shape to '/Cube.dts'.
Processing...
> Shape Details
> Nodes
^^ Bone [Exp-Catch-Root] (parent -1)
^^ Bone [Shape16] (parent -1)
^^ Bone [bounds] (parent -1)
> Objects
'Shape16' : Standard
'bounds' : Standard
> Materials
Material
> Detail Levels
Detail-1 (size : 0)
Smallest : Detail-1 (size : 0)
> Internal Sequences
Writing out DTS...
Done.
Finished.

Do i have to add Collision and LOD for it too work? Cant i just make a untextured Cube with a bounds cube that are abit bigger around my MeshShape?

If it should work please tell me whats wrong. Bought T3D recently and its frustrating to not get anywhere with own models in the editor.
#3
03/08/2011 (5:12 pm)
If your using empties for attaching your shape and bounds, you might not need them. Bounds should just exist anywhere, not as part of heirarchy.

You don't need col or lod.
#4
03/09/2011 (7:43 am)
Then i dont understand why it doesnt work. :(

As many of you not have that problem. Please make a simplified tutorial that covers the basic for just making a cube and export it properly with no texture. Just to get it to work inside the world editor.

In that tutorial i want you to show your model in the 3d app, show the heirarchy and show the cube in the world editor. Please show your export log too.

Isnt there a video somewhere that shows step by step!?

I start to think that some app is broken or something.
#5
03/09/2011 (9:06 am)
I don't use your exporter.

Re-read the documentation at the link. There are links to using (older versions) of Blender in the Support->Documentation section.
#6
03/09/2011 (9:41 am)
I looked at one youtube video and they did empties. I have never done empties so can that be the problem? Do i need to place empties?

This video also did that error and they said that i need blender version 2.48 so im gonna try that out.

Thanks for the patience and ill report back here if it works!
#7
03/09/2011 (10:49 am)
As I remember, the newest exporter doesn't need empties as the details are all done with the visiblity layers.
#8
03/09/2011 (11:44 am)
Works now! :)

I now using blender 2.48a and python 2.5.2!
#9
03/09/2011 (12:49 pm)
Yay! Glad to hear.