Collada loading with base cylinder or circle?
by Brent "Piro" Taylor · in Artist Corner · 03/05/2011 (11:12 am) · 1 replies
I've been using Blender for quite some time now for working with Torque but I ran across a bug last night.
Any model created with either the default cylinder or circle as a base will refuse to load in Torque 3D 1.1 Beta 3 for some reason. Anyone have any input on this?
Here's a quick set of example files (both a .blend and a exported collada file): dl.dropbox.com/u/2226086/Downloads/TorqueLoadCollada.zip
I am using Blender 2.56. Thanks!
Any model created with either the default cylinder or circle as a base will refuse to load in Torque 3D 1.1 Beta 3 for some reason. Anyone have any input on this?
Here's a quick set of example files (both a .blend and a exported collada file): dl.dropbox.com/u/2226086/Downloads/TorqueLoadCollada.zip
I am using Blender 2.56. Thanks!
Associate Matt Ostgard
Apparently the issue is that collada models exported from Blender must have a material to be read into with Torque. So just give it a material with a unique name and it should work fine.