Game Development Community

Weapon Mounting Problems

by Ammon Mills · in Torque 3D Beginner · 03/04/2011 (11:41 am) · 2 replies

I am new to Torque 3d and making games in general. I learned some of the basics of T3D (there needs to be more tutorials, seriously), and am also learning a little of 3dsmax. I created a gun in 3dsmax, imported it into torque, set up a mountPoint node and a muxxlePoint node. Either the gun floats out a bit, is above the charater's head, or is on the correct mount point, yet facing downwards. I can't get it to point straight. Any ideas?

#1
03/05/2011 (7:22 am)
Check the orientation of your nodes. Barring that try adjusting the offset and rotation properties in the ShapeImage datablock.
#2
03/05/2011 (11:11 am)
How do you check orientation of nodes? As far as I can tell, even rotating the node doesn't visibly do anything.