Game Development Community

Lake fog?

by Paul Yoskowitz · in Torque 3D Professional · 03/03/2011 (9:57 pm) · 6 replies

I know that we can make fog that can cover an entire terrain, but is there a way to make a fog bank that will cover just a specific area like a lake?

#1
03/04/2011 (6:06 am)
The water/river objects do have a fog value, if you're thinking about clarity and visibility throught the water. If you're talking about placing a fog object around a lake, you'll have to use volumetric fog, which is not a feature in torque (yet) unfortunately. Someone (with shader knowelage and skils) should really make this and post it as a resource. Tried several times myself, but failed each time :/
#2
03/04/2011 (6:49 am)
no, im thinking about fog over a lake.

we have a lake in an artic area and it was mentioned that a fog over the area would be nice. totally agree and spent a few hours last nite trying to make one. I didnt try shaders but i did try particle effects and failed.
#3
03/04/2011 (7:48 am)
Unfortunately there is no Fog Volume object. I've played around with large particles (precipitation works great but isn't confined to one area) as well as collisionless planes/cylinders with animated translucent materials that work reasonably ok - depends on the look/quality that you're looking for. Got no shader skills so I haven't explored that route... yet.
#4
03/04/2011 (1:34 pm)
hmm fog volume object. that would be really cool to have.
#5
03/04/2011 (2:23 pm)
I actually was looking through the water fog stuff not to far back and discovered that it is a using a shader to create the under water fog volume. I put it on my back burner of things to look into to create volumetric fog as it should basically be the same thing. But like Michael, I have no shader skills so its not high on my list. But if someone takes a look at that it should point you in the right direction hopefully. I personally never understood why Torque has never supported stand alone fog volumes.
#6
03/09/2011 (9:16 am)
I agree Ryan, i think that this would be a great environment object to add to T3D