Game Development Community

Embeded Animation export - setting for collada

by elvince · in Artist Corner · 03/03/2011 (3:13 am) · 2 replies

Hi All,

I'm trying to export my gun with animation in DAE format.
For the model I successfully export it so now I'm looking at the animation part.
So I create my animation in 3DS.

Now I'm looking for exporting the DAE model with the animation.

What should I setup in 3DS max to have all the animations available in T3D?
For DTS, I remember there was a sequence dummy to set, is it still the case? Where should I setup the animation name, frame start/end, property like cyclic, blend & co.

Thanks for your help.

#1
03/04/2011 (2:36 am)
I find a way to break a full animation (including fire, reload, ...)
Does the normal workflow is to export everything as 1 animation and break at T3D level?

I looked in source code and the import look for animation clip. How should I set max to get those clips during the export?

Thanks,
#2
03/04/2011 (12:49 pm)
Unfortunately most apps do not seem to support COLLADA animation_clips. XSI is the only one I am aware of that does support it. So you either have to export everything at once, and split up in T3D, or export each animation separately.