Game Development Community

Collada/Blender export problem

by Nathaniel Plane · in Torque 3D Professional · 03/02/2011 (1:17 pm) · 2 replies

Hai everyone, quick question about Blender export to Collada, everything seems to work pretty well except for the fact that my model comes in w/ a gigantic bounding box. It seems as though Blender may be exporting the entire workspace? Does that make sense? I have made sure that there arent any fragments anywhere, no lights, no cameras, etc.. I've tried other Collada files and they look fine so i dont think its how im importing anything.. Any ideas?

#1
03/02/2011 (3:51 pm)
nm fellas, apparently its something funky coming out of 3dcoat. If i export it out as an intermediate format (ie obj) and then import again all is well in the world.. if i figure out whats up w/ 3dcoat ill post it here also =)