Game Development Community

Models not receiving player shadow [SOLVED]

by Keith G Wood · in Artist Corner · 03/01/2011 (6:51 pm) · 2 replies

I have started placing models in my T3D terrain. I've just realised that although my terrain receives the shadow of the player, the models do not.

I am using Google Sketchup. The models in there are checked to cast & receive shadows. I export as KMZ.

Is there a trick to get this working?

(I've searched the forums and there are some old threads on this subject but they don't seem to come to an obvious conclusion)

#1
03/02/2011 (7:17 am)
I'd check the materials first. On some models, I found that the Collada import process turns transparency on which caused problems with the shadowing and rendering. Turning it off put everything back into good shape.
#2
03/02/2011 (7:48 pm)
I've discovered that setting collision to "visible mesh" sorts out the shadows.

The tip on transparency was useful - it explains why some of my models were not displaying correctly.

Thanks for the help