Models not receiving player shadow [SOLVED]
by Keith G Wood · in Artist Corner · 03/01/2011 (6:51 pm) · 2 replies
I have started placing models in my T3D terrain. I've just realised that although my terrain receives the shadow of the player, the models do not.
I am using Google Sketchup. The models in there are checked to cast & receive shadows. I export as KMZ.
Is there a trick to get this working?
(I've searched the forums and there are some old threads on this subject but they don't seem to come to an obvious conclusion)
I am using Google Sketchup. The models in there are checked to cast & receive shadows. I export as KMZ.
Is there a trick to get this working?
(I've searched the forums and there are some old threads on this subject but they don't seem to come to an obvious conclusion)
About the author
The perverse mind behind Bad Taste Software: http://www.badtastesoftware.co.uk
#2
The tip on transparency was useful - it explains why some of my models were not displaying correctly.
Thanks for the help
03/02/2011 (7:48 pm)
I've discovered that setting collision to "visible mesh" sorts out the shadows.The tip on transparency was useful - it explains why some of my models were not displaying correctly.
Thanks for the help
Associate Rene Damm