In game store
by Manni Medeiros · in Torque 3D Professional · 02/28/2011 (11:17 am) · 1 replies
I have a basic game that I have made and am looking at releasing and was wanting to add an in game store to it where you can purchase items or money from in the game using paypal or credit card. I was wondering if this had been done before? If so is there an example i could look at? If this has not been done before what would be the best way to set this up or is it even possible to do in the game using torque3d or will I have to use a website loaded in torque?
About the author
Awkward Monkey was created by me and consists of me my wife and a few friends we are looking into expanding and love developing. Http://www.awkwardmonkey.com
Torque 3D Owner Bloodknight
Bloodknight Studios
Using a website, has advantages over other options i looked at simply because the tech is long used and reliable, no need to re-invent the wheel right?
If you want to look at a live implementation of something like that then lotro has an ingame store where you purchase 'turbine points' and use them as currency, I believe Dungeons and dragons online (also turbine) has the same set up. From what I can see that system works quite well and clearly scales up to work on a large scale.
NB i did look at the possibility of using torque ability to communicate with web servers and such but came to the conclusion that this is re-inventing the wheel, I also couldn't find much info regarding secure transmissions and in theory a HTTPS website also covers that option, if you have web tech guys on your team this is probably another viable option