Implement Box2D Now!
by rennie moffat · in iTorque 2D · 02/26/2011 (12:41 pm) · 31 replies
Hi there,
I am starting this thread in order to put some pressure on the GG staff and or the community to implement Box2D Physics into the TGB world. I worl primarily on iTGB but if the community and staff here see it as a priority the quicker I imagine it can become a reality. If you do not know, Box2D is a far superior physics engine to that of TGB. With it implemented, simply put, you can do more with less drag on the engine.
I know that some members of the community have successfully implemented Box2D, there is even a book (online doc) on how, however that is on a PC, and I am on a Mac.
If you feel this is, and or should be a priority for TGB staff please show your support via this thread.
Kind Regards,
Rennie Moffat
I am starting this thread in order to put some pressure on the GG staff and or the community to implement Box2D Physics into the TGB world. I worl primarily on iTGB but if the community and staff here see it as a priority the quicker I imagine it can become a reality. If you do not know, Box2D is a far superior physics engine to that of TGB. With it implemented, simply put, you can do more with less drag on the engine.
I know that some members of the community have successfully implemented Box2D, there is even a book (online doc) on how, however that is on a PC, and I am on a Mac.
If you feel this is, and or should be a priority for TGB staff please show your support via this thread.
Kind Regards,
Rennie Moffat
About the author
My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.
#22
Thanks tho.
Ren
04/11/2011 (9:21 am)
Thanks Alistair, but I reworked my code a while ago and got it to play just fine. Thanks tho.
Ren
#23
04/15/2011 (10:46 am)
@Michael - OK. Thanks for the update. The '09 demos looked cool enough that I'm surprised it wasn't good enough for game development like it was. :P
#24
Torque 2D (PC) rendering 500 sprites with Box 2D physics turned on:

Torque 2D (PC) rendering a tilemap with 56,000 animated tiles:

iTorque 2D (iPad 2) running 1,000 sprites with Box 2D physics turned on:

*iTorque 2D (iPad 2) running 1,000 sprites and a tile map with 56,000 animated tiles:

*Only 5,600 of the tiles are visible in that camera view. That means 10 times the amount of visible tiles are being culled out properly.
03/16/2012 (12:35 pm)
I'll be talking about this more heavily in the IRC channel today, but for those of you who cannot be there I will just leave these images here. They kind of speak for themselves:Torque 2D (PC) rendering 500 sprites with Box 2D physics turned on:

Torque 2D (PC) rendering a tilemap with 56,000 animated tiles:

iTorque 2D (iPad 2) running 1,000 sprites with Box 2D physics turned on:

*iTorque 2D (iPad 2) running 1,000 sprites and a tile map with 56,000 animated tiles:
*Only 5,600 of the tiles are visible in that camera view. That means 10 times the amount of visible tiles are being culled out properly.
#25
this is great news. Where is the IRC Channel and what time will you be speaking?
Thanks!
03/16/2012 (12:49 pm)
Hi Michael, this is great news. Where is the IRC Channel and what time will you be speaking?
Thanks!
#26
Server: irc.maxgaming.net
Channel: #GarageGames
I'm in there every Friday at 1:00pm (PST). I'll be talking in there for another 10-15 min.
03/16/2012 (12:51 pm)
@rennie -Server: irc.maxgaming.net
Channel: #GarageGames
I'm in there every Friday at 1:00pm (PST). I'll be talking in there for another 10-15 min.
#28
03/16/2012 (12:53 pm)
You need to access it with an IRC client.
Torque 3D Owner Alistair Lowe3