Box2D for iTGB Now!
by rennie moffat · in iTorque 2D · 02/26/2011 (12:30 pm) · 4 replies
Regards iTGB community,
I am starting this thread in order to drum up community support to for GG to implement Box2D into iTGB sooner rather than later. If you don't already know, Box2D is the physics engine used in Angry Birds and now the latest hit, Tiny Wings. This engine, (apparently -as I am a relative newb to coding (1.5yrs)) is far superior to the iTGB physics engine. A Box2D engine can handle much more thus making your games run smoother and having the ability to go bigger and better. Currently I find the iTGB engine very limiting for my demands of it.
A few members of the community have already integrated Box2D and I ask that they pass their knowledge on, as your help may make the integration happen sooner rather than later. So, I ask that you show your support for this by either sharing your knowledge or raising your voice. I feel this is and if it is not, should be a pressing matter for GG and the community. Please show your support for this urgent, important matter.
Thanks and Kind Regards,
Rennie Moffat
I am starting this thread in order to drum up community support to for GG to implement Box2D into iTGB sooner rather than later. If you don't already know, Box2D is the physics engine used in Angry Birds and now the latest hit, Tiny Wings. This engine, (apparently -as I am a relative newb to coding (1.5yrs)) is far superior to the iTGB physics engine. A Box2D engine can handle much more thus making your games run smoother and having the ability to go bigger and better. Currently I find the iTGB engine very limiting for my demands of it.
A few members of the community have already integrated Box2D and I ask that they pass their knowledge on, as your help may make the integration happen sooner rather than later. So, I ask that you show your support for this by either sharing your knowledge or raising your voice. I feel this is and if it is not, should be a pressing matter for GG and the community. Please show your support for this urgent, important matter.
Thanks and Kind Regards,
Rennie Moffat
About the author
My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.
#2
02/26/2011 (1:18 pm)
Yes, they created behaviors for it, but to actually implement it (make it part of the engine), and there are documents for it, however it is to do so on a PC.
#3
Also I don't see a problem with that as the topic you put was sharing knowledge on how to do it, not providing you with a fully working implementation ;)
02/27/2011 (4:22 am)
the relevant aspects are equal on TGB and iTGB as far as I'm awareAlso I don't see a problem with that as the topic you put was sharing knowledge on how to do it, not providing you with a fully working implementation ;)
#4
02/27/2011 (9:27 am)
Yes, if someone could even provide a document like the one for the PC, but on how to implement it on the mac I would be happy with that. However, I still think the full integration of Box2D would be a very smart thing for GG to do. I just am in a position where if this were available sooner rather than later, it would be a huuuuge bonus. This is something that will only help GG and the community.
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