Game Development Community

Maximum triangle count

by Rick Austinson · in Torque 3D Professional · 02/26/2011 (11:27 am) · 1 replies

Yesterday I tried dropping a 21,000-tri model into t3d just for grins(it was an old model and I was just curious what would happen), using openCOLLADA it went off without a hitch, didn't seem to slow down the game at all. Of course, there aren't very many assetts in the level just yet, but still. I remember back in the days of TGEA anything over 10,000 would really mess with the engine.

So not that I plan on populating this level with 20,000tri+ models, but what is the current recomended limit using T3D and Collada?

#1
02/26/2011 (1:29 pm)
correction:
dts has a "9-10k poly *per mesh within a model" limit NOT a "model poly limit".

You can have a dts model with 10's of thousands of polys if done correctly.

Current collada limit in T3D ?; I assume that it is whatever your target machine can handle because the converting to DTS auto-splits huge meshes before caching the dts. Hopefully Chris will stop in an give some tech info for me/us.