Game Development Community

lowest possible screen resolution?

by Erick Sitter · in Torque Game Builder · 02/25/2011 (1:49 am) · 9 replies

I'm not talking about monitor resolutions but window screen sizes. I'm currently working on a FFVI SDK and am trying to have a perfect clone and since it was on the snes the window was probably 256X244 or 512X244.

Now with the console function I was able to get 320X320 but not my desired "height" size.
setScreenMode( 256 , 244 , 32 , false ); This will return it to tgbs default size.

Any idea and how to get a custom window size? Yes I know most games are made on larger sizes but not all of use want larger sizes but just want the power of the engine(and torque has it lol)

#1
02/25/2011 (7:43 am)
Dig into the source code and look at winVideo.cc etc.

Look for MIN_RESOLUTION ... there are X and Y that are set to determine the minimum size.

From a technical standpoint there isn't really a minimum. 1x1 maybe?
#2
02/25/2011 (10:38 am)
I purchased torque 2d back in '09, now that the source comes with the purchase would I be able to download it?
#3
02/25/2011 (11:02 am)
Go to MyProducts and find out for yourself. I would assume so.
#4
02/25/2011 (11:07 am)
Torque 2D Downloads Link Expires Platform Size
TGB Official Documentation in 15 minutes windows,mac,linux 24 MB
Torque Game Builder 1.7.5 - Win in 15 minutes windows 39 MB
Torsion - Demo in 15 minutes windows 2 MB
Torque Game Builder 1.7.5 Windows Demo Never windows 39 MB

Hmm, don't see the source.
#5
02/25/2011 (11:54 am)
You don't get the source if you only bought the binary version before GG took over. Need to buy the $99 T2D.
#6
02/25/2011 (2:12 pm)
That's fine and I have no problem with that, thanks!
Is there really any diferece between torque 2D and torque game builder minus the torque 2Ds adition of box2d?(really going to love that)
#7
02/25/2011 (4:11 pm)
What addition? There's a thread on adding it, but it doesn't include that out of the box.
#8
02/26/2011 (1:46 pm)
Hmm, I thought one of torque 2ds best additions was box2d.. Might have to look for that thread.
#9
02/26/2011 (3:21 pm)
None of the current engines. Only the one that was in development.