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Rendering ShapeBase

by Arinthian · in Torque 3D Beginner · 02/23/2011 (12:02 pm) · 2 replies

Hi,

I've been playing around with T3D for a while, learning what I can, but I've been trying to create a ShapeBase derived object for my player (because my player follows unusual movement and the player class has too much "baggage" for my liking.) but the one thing I cannot work out is how to get a ShapeBase derived object to actually render it's shapeFile.

I've been looking at the item class to look for clues, but I just don't seem to be getting anywhere.

It would be fantastic if anyone could help me or lead me in the right direction.

#1
02/26/2011 (12:48 pm)
Are you calling addToScene()?
#2
02/27/2011 (10:16 pm)
Yes, but I managed to figure it out.

turns out I need to write a datablock as well, I was trying
to use a ShapeBase datablock.

Thanks for your help anyway.