Soft edge lighting
by Harper · in Game Design and Creative Issues · 02/22/2011 (9:11 pm) · 4 replies
Does anybody know a way to avoid this hard lighted edges,
without increasing poly's? A lighting parameter etc.,
like lightmappers work?

without increasing poly's? A lighting parameter etc.,
like lightmappers work?

About the author
Still creating a little world to show some ideas...
#2
02/22/2011 (10:26 pm)
Depending of your 3D app, you either have to adjust "smoothing groups" or "vertex normals" so they transit smoothly from one polygon to the other.
#3
02/23/2011 (2:10 am)
DeleD's collada exporter doesn't support that. Can i do that after importing in/with Torque?
#4
If DeleD really cannot export with smoothing groups, maybe you can run your models through MilkShape before going into Torque? Truth be told, smoothing groups are vitally important, and a very basic function. Any tool or exporter not supporting them should be avoided.
02/23/2011 (11:29 am)
As far as I know, that's all handled by the modeling tool/exporters. I've been using Max 9 with the OpenCollada exporter and it's been honoring all of my smoothing groups without issue.If DeleD really cannot export with smoothing groups, maybe you can run your models through MilkShape before going into Torque? Truth be told, smoothing groups are vitally important, and a very basic function. Any tool or exporter not supporting them should be avoided.
Associate Steve Acaster
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