Can't save tilemaps...
by Robby Millsap · in iTorque 2D · 02/21/2011 (10:09 pm) · 10 replies
I saw some discussion about this in the forums. What is the status? It's been over a year. If I can't save from the Editor then I'm not sure what good this is.
I saw someone mentioned a source fix. Do I need to recompile the engine to do this?
http://www.torquepowered.com/community/forums/viewthread/108645
I saw someone mentioned a source fix. Do I need to recompile the engine to do this?
http://www.torquepowered.com/community/forums/viewthread/108645
About the author
#2
02/22/2011 (7:02 am)
@Robby - Which version of the engine are you using? 1.4 or 1.4.1 Preview?
#3
What should I do?
02/23/2011 (12:48 pm)
It just says 1_4. But I don't need to change the source because the change is already reflected in the source.What should I do?
#4
02/23/2011 (1:00 pm)
If you are using 1_4, then you need to recompile the editors and game runtimes. 1.4.1 Preview has this working out of the box, so will the final 1.4.1 version.
#5
02/23/2011 (1:06 pm)
Where can I get the 1.4.1 preview? I've never compiled the entire project before
#6
02/23/2011 (1:12 pm)
It is in your iTorque 2D Downloads. You can read about the release in the iTorque 2D 1.4.1 Preview Details.
#8
It seems that when I drop an image into the editor window it doesn't show up when I hit "run".
It seems to save the image data because the project persists the image but it never shows up in preview.
Could this be a file format issue with my images? I've tried JPG's and PNG's both don't show up in the run window.
Thanks for your help
02/24/2011 (7:19 pm)
Ok, the problem seems to be more extensive than I thought. It seems IMAGES don't seem to render in the iPhone preview window. I've only worked with TGB in the normal version, not with iTorque until now.It seems that when I drop an image into the editor window it doesn't show up when I hit "run".
It seems to save the image data because the project persists the image but it never shows up in preview.
Could this be a file format issue with my images? I've tried JPG's and PNG's both don't show up in the run window.
Thanks for your help
#9
Sounds like you didn't add the imageDatablocks to the level datablocks. An optimization for the iPhone is that only the imageDatablocks required by the scene are loaded. When you add an image to the scene you need to add it to the level datablocks as well.
Just click the level datablocks button in the toolbar and add the datablocks you need from the left column to the right column.
02/24/2011 (8:23 pm)
@RobbySounds like you didn't add the imageDatablocks to the level datablocks. An optimization for the iPhone is that only the imageDatablocks required by the scene are loaded. When you add an image to the scene you need to add it to the level datablocks as well.
Just click the level datablocks button in the toolbar and add the datablocks you need from the left column to the right column.
#10
02/24/2011 (9:01 pm)
You're right, that did it. Thanks for the super fast response. You guys are amazing!
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
doing so means opening the xcode project and compile it