Can torque3D be used to create the server and client MMO model?
by Christopher Wesley Joyner · in General Discussion · 02/18/2011 (12:11 pm) · 5 replies
The documentation and website was not clear on this topic. I am unsure if torque has the source code for creating a server and client secured communication, needed to create an MMO.
#2
The thread mich posted is worth reading a few times, creating an MMO is very very hard and requires a lot of knowledge and time.
02/19/2011 (4:38 am)
Yes it can be done - Minions of Mirth was created using Torque (an older version though) and there is/was an MMOKit available for it although I'm not sure if that is being updated to Torque 3D or not.The thread mich posted is worth reading a few times, creating an MMO is very very hard and requires a lot of knowledge and time.
#3
Does this limitation of 64 Players is link to Pref::Server::MaxPlayers?
2 years ago, you were advertising that T3D can handle 256 players for FPS game and 1000+ for others. Did you went back on this?
@Andy,Christopher,
Yes it had been updated but not sure 100% complete. You can check on prairie games website.
02/19/2011 (7:25 am)
@Michael, Does this limitation of 64 Players is link to Pref::Server::MaxPlayers?
2 years ago, you were advertising that T3D can handle 256 players for FPS game and 1000+ for others. Did you went back on this?
@Andy,Christopher,
Yes it had been updated but not sure 100% complete. You can check on prairie games website.
#4
There was a MMOKIT for T3D, but it is pulled down for licensing issues at the moment.
02/19/2011 (10:32 am)
What Michael posted is probably realistic out of the box. MMOs don't need to have low latency like FPS do so with some modifications you can get more players on per server. MMOs do add quite a bit of overhead in other areas though so after a lot of development the number per area can creep back down though.There was a MMOKIT for T3D, but it is pulled down for licensing issues at the moment.
#5
02/19/2011 (11:00 am)
I wish they will find an agreement to be able to release again the MMOKit..
Employee Michael Perry
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