Torque3D terrain, importing TGEA terrain...
by Harvey Greensall · in Torque 3D Professional · 02/17/2011 (5:05 am) · 2 replies
Hey All,
As the terrain is apparently handled differently between TGEA and Torque3D, does anyone have any idea how to get a TGEA terrain working in T3D? I have dozens of levels I want to port into this amazing piece of kit but am having real trouble...
As the terrain is apparently handled differently between TGEA and Torque3D, does anyone have any idea how to get a TGEA terrain working in T3D? I have dozens of levels I want to port into this amazing piece of kit but am having real trouble...
#2
Well, that sounds really positive...It's been a while now but at the end of last year we were trying to use legacy terrains from TGEA/Juggernaut in T3D and as far as I remember there was a big problem with the difference in mesh resolution and the way that the textures are now handled too. I'll do some tests over the weekend and get a more useful explanation of what I mean and what we were up against...OR hopefully will report that I'm talking rubbish and they go in just fine.. 8)
02/17/2011 (1:55 pm)
Hi Tom,Well, that sounds really positive...It's been a while now but at the end of last year we were trying to use legacy terrains from TGEA/Juggernaut in T3D and as far as I remember there was a big problem with the difference in mesh resolution and the way that the textures are now handled too. I'll do some tests over the weekend and get a more useful explanation of what I mean and what we were up against...OR hopefully will report that I'm talking rubbish and they go in just fine.. 8)
Associate Tom Spilman
Sickhead Games