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Torque3D terrain, importing TGEA terrain...

by Harvey Greensall · in Torque 3D Professional · 02/17/2011 (5:05 am) · 2 replies

Hey All,

As the terrain is apparently handled differently between TGEA and Torque3D, does anyone have any idea how to get a TGEA terrain working in T3D? I have dozens of levels I want to port into this amazing piece of kit but am having real trouble...

#1
02/17/2011 (9:28 am)
T3D still supports older versions of terrain... all the way back to TGE. What in particular is the problem your running into?
#2
02/17/2011 (1:55 pm)
Hi Tom,

Well, that sounds really positive...It's been a while now but at the end of last year we were trying to use legacy terrains from TGEA/Juggernaut in T3D and as far as I remember there was a big problem with the difference in mesh resolution and the way that the textures are now handled too. I'll do some tests over the weekend and get a more useful explanation of what I mean and what we were up against...OR hopefully will report that I'm talking rubbish and they go in just fine.. 8)