Game Development Community

How to apply a skin to 3D model?

by Wang Jinhui · in Torque 3D Professional · 02/16/2011 (6:03 pm) · 0 replies

Hi All,
Sorry to ask such a simple question. But i did some search in the forum and get confused with how to do skinning. Below are my questions:

1. Where should i put the skin image (is it under the same directory as the model's shape file directory?)
2. To be able to use the skin, do i need to create a material item in "materials.cs" under the model's shape file directory?
3. Is there a naming requirement form the skin image file? (as i read from some old post that people use skin name like "Tex0.player.png", but when they call setSkin() they pass in "tex0" as the skin name)

Thank you.
Best Regards