How to apply a skin to 3D model?
by Wang Jinhui · in Torque 3D Professional · 02/16/2011 (6:03 pm) · 0 replies
Hi All,
Sorry to ask such a simple question. But i did some search in the forum and get confused with how to do skinning. Below are my questions:
1. Where should i put the skin image (is it under the same directory as the model's shape file directory?)
2. To be able to use the skin, do i need to create a material item in "materials.cs" under the model's shape file directory?
3. Is there a naming requirement form the skin image file? (as i read from some old post that people use skin name like "Tex0.player.png", but when they call setSkin() they pass in "tex0" as the skin name)
Thank you.
Best Regards
Sorry to ask such a simple question. But i did some search in the forum and get confused with how to do skinning. Below are my questions:
1. Where should i put the skin image (is it under the same directory as the model's shape file directory?)
2. To be able to use the skin, do i need to create a material item in "materials.cs" under the model's shape file directory?
3. Is there a naming requirement form the skin image file? (as i read from some old post that people use skin name like "Tex0.player.png", but when they call setSkin() they pass in "tex0" as the skin name)
Thank you.
Best Regards
About the author