Problem with buildPolyList() with new vehicle
by Kimberly Unger · in Technical Issues · 08/27/2003 (1:32 pm) · 3 replies
I'm running into the toruqe engine crashing with an mem access error with a new vehicle. we are replacing the buggy in the racing with a new vehicle. the cs files work fine with "~/data/shapes/buggy/buggy.dts" but fails with "~/data/shapes/PlayerShip/PlayerShip.dts".
The Mem access error happens in the buildPolyList on the last mesh object in detail1.
Anyone got any ideas what is wrong with our new vehicle?
The Mem access error happens in the buildPolyList on the last mesh object in detail1.
Anyone got any ideas what is wrong with our new vehicle?
#2
08/27/2003 (3:03 pm)
Yes, as far as we know the collision meshes properly inserted.
#3
We solved the problem. We had used bones to animate elements of our vehicle mesh. When we took the bones out and animated the mesh elements separately it seemed to solve the problem. Apparently you cannot use collision objects with skinned meshes (?)
Thanks!
08/28/2003 (9:42 am)
Hi All!We solved the problem. We had used bones to animate elements of our vehicle mesh. When we took the bones out and animated the mesh elements separately it seemed to solve the problem. Apparently you cannot use collision objects with skinned meshes (?)
Thanks!
Associate Kyle Carter