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Voxel Perlin

by Mitchell Talmadge · in Torque 3D Professional · 02/16/2011 (10:06 am) · 2 replies

I was wondering if anyone had some code for a Voxel landscape generated with Perlin-Noise. I don't need really complex Voxel terrain, just a Minecraft style terrain. (http://www.youtube.com/watch?v=NszGurDUlHc)

Thanks :)

About the author

I have been scripting mods for a game called "Blockland" and I decided to take a shot at making my own game. I am currently working on my own game titled "Celestial Online".


#1
02/16/2011 (10:19 am)
Or just a Perlin Noise Generator
#2
03/25/2011 (4:30 am)
There are 2 built in noise generator functions in Torque 3D. Check the following:

void Noise2D::fBm( Vector<F32> *dst, U32 size, U32 interval, F32 h, F32 octaves )

void Noise2D::rigidMultiFractal(Vector<F32> *dst, Vector<F32> *sig, U32 size, U32 interval, F32 h, F32 octaves)