A couple noob questions....
by Seth Pyle · in Torque Game Engine · 02/12/2011 (2:35 pm) · 4 replies
Question 1: What is the differnece between tge, tgea, and t3d?
Question 2: Where can i go to learn about master servers and torques multiplayer capabilities and how to implement them?
Question 2: Where can i go to learn about master servers and torques multiplayer capabilities and how to implement them?
#2
Neither TGE/A or T3D support DX10 or DX11. T3D has the most advanced rendering of the three, included deferred lighting. It also has the most amount of tools, including a road tool, river editor, forrest painter, etc. It also has a built in Datablock Editor and Shape Editor, drastically reducing the learning curve. What I like most is that Torque 3D has shipped with the most complete documentation of any of the engines.
02/12/2011 (4:57 pm)
@Robert - Close, but a couple of corrections:Neither TGE/A or T3D support DX10 or DX11. T3D has the most advanced rendering of the three, included deferred lighting. It also has the most amount of tools, including a road tool, river editor, forrest painter, etc. It also has a built in Datablock Editor and Shape Editor, drastically reducing the learning curve. What I like most is that Torque 3D has shipped with the most complete documentation of any of the engines.
#3
02/12/2011 (7:31 pm)
Also - The Mac versions use OpenGL, not some half-baked Cider build of the DX version.
#4
02/13/2011 (12:38 pm)
Cool, thx guys. (I'm kinda new, Torque is gonna be my 2nd programming undertaking after C++)
Torque Owner Robert Fritzen
Phantom Games Development
1. TGE, or Torque Game Engine was the first variant, built on DX 8/9 in C++. It lacks the current day shader technology, but it still serves as a very powerful engine for application development.
TGEA, or the Torque Game Engine Advanced, patched up bugs from TGE and implemented the new shader technology. It is built on DX 9/10.
T3D, is the newest torque technology, armed with very powerful technology such as live asset updating and dynamic lightning. DX 10/11. and some more things.
2. As for multiplayer, it's all built in to the engine, the master server will need to be implemented by you, and there are a good deal of resources here to help you do so.