Game Development Community

Question about collada and dts

by RJM · in Artist Corner · 02/09/2011 (9:27 pm) · 2 replies

I have a question about collada and dts.... I know when you export using dts, it loses the 'textures' does collada lose the textures, that you see in the 3ds max preview screen?

#1
02/10/2011 (3:34 am)
What kind of textures? Torque doesn't support procedural textures, just bitmaps - and neither DTS nor Collada will "lose" references to bitmap textures. On the other hand, neither one will include the bitmap itself in the .dts or .dae file; you need to export it as a separate GIF, JPEG, or PNG file.
#2
02/10/2011 (2:03 pm)
If placed in your game folders the game will look for and link the model to the textures when it converts a .DAE to the .dts

Often its not quite working, and the texture shows up only after the model is selected, and the material editor button is clicked.

And even then, I have experienced that I had to manually go in and link it.