Game Development Community

.lwo To .ms3d

by Rockatansky · in Artist Corner · 08/26/2003 (6:20 pm) · 3 replies

To anyone that's used Lightwave. I recently tried to import an old lightwave object I made into Milkshape and it was highly distorted. This was a pretty high poly model though. It didn't change the shape or anything, but it seemed half the faces disappeared (I did triangulate it first, to eliminate any four-sided polys) and there were far too many faces and vertices to go fishing through them to find out which ones were really visible and which ones weren't, or which ones were facing the wrong way.

My question is... has anyone successfully imported .LWO objects into Milkshape? It was a high poly model, does Milkshape have a limit to visible faces in the 3D view window perhaps?

I have more experience in Lightwave and would prefer to model in that, then import into milkshape, then export to dts (yeah, I'm confused too) but are there known problems with this conversion? How does milkshape's single-visible-face policy interpret double-sided polygons?

Can anyone shed some light on this for me? Or do you suggest I just give up on Lightwave altogether?

#1
08/26/2003 (6:30 pm)
Sounds rather complicated... Why not eradicate Milkshape entirely?

This set of plugins for Lightwave will allow you to export scenes directly into .dts files.

I haven't tested them out yet (I'm new to Torque!), but Lightwave is my modeler of choice and I plan on using it along with Torque for 3d game development.
#2
08/27/2003 (3:40 am)
You need to hit the Triple button in Lightwave then export. It is in the LWDTSExporter Docs but is easy to miss.
#3
08/27/2003 (12:02 pm)
@Micheal, "(I did triangulate it first, to eliminate any four-sided polys)"

@David, thanks for the link man, I'll try out the exporter.