Game Development Community

Full screen shaders

by Quentin Headen · in Torque 3D Professional · 02/07/2011 (10:53 pm) · 2 replies

Hello! I know that Torque 3D allows you to make custom shaders to apply to geometry. But I was wondering, how can I create full screen, post-processing shaders in Torque 3D? Is it possible without having to hack the engine source?

If you do have to change the engine source in order to implement screen-space shaders, are there any resources for that?

Thanks

About the author

Just your average programmer who tries to finish the projects he starts. :) I am currently focused on creating games with Torque engines. My website is http://phaseshiftsoftware.com


#1
02/07/2011 (11:22 pm)
I think PostFx is what you're looking for - but I've no idea how to go about using the system ;P. There are a few PostFx resources out there which might be a good place to start.
#2
02/08/2011 (10:51 pm)
The engine already has several postFx shaders already implemented. Like Daniel, I'm not shader master, so I can't offer too much advice, but check your \game\shaders\common\postFx folder. There's depth of field, HDR, SSAO, all of which are the kind of full-screen post-processing effects that you're looking for, as far as I know at least.