canSaveDynamicFields ? canSave ?
by Jeff Yaskus · in Torque 3D Beginner · 02/07/2011 (9:07 pm) · 1 replies
Can anyone explain the point of these fields in the Mission File entries ?
canSave = "1";
canSaveDynamicFields = "1";About the author
Long time gamer, hacker and programmer. With dreams of making video games -
Associate Rene Damm
An object that has canSaveDynamicFields=0 will not save out any of its dynamic fields, i.e. fields that are not statically created by the C++ class but rather added in scripts at runtime.