Breakout Tutorial Missing File
by Richard Baker Jr · in General Discussion · 02/07/2011 (5:06 pm) · 7 replies
I have searched and searched and either I fail at searching or it isn't meant for me to find.
I am working through the breakout tutorial and am currently on section 3 - Miles of Tiles. I am at the specific section of "A Brush Shortcut". I have downloaded the Twbt_brsh.zip file that is in the tutorial. Unzipped and got the images imported in. The problem I run into is it asking me to copy the brushes.cs from the zip to the game directory. My problem is the zip file did not contain the brushes.cs file.
I am wondering if anyone else has gone through this tutorial and might have a copy of the brushes.cs file for the tutorial or the info on creating my own. I can make custom brushes with no problem, 'cept for not knowing what tetraweb had setup on his brushes as far as settings.
Thank you for any help,
Rick
I am working through the breakout tutorial and am currently on section 3 - Miles of Tiles. I am at the specific section of "A Brush Shortcut". I have downloaded the Twbt_brsh.zip file that is in the tutorial. Unzipped and got the images imported in. The problem I run into is it asking me to copy the brushes.cs from the zip to the game directory. My problem is the zip file did not contain the brushes.cs file.
I am wondering if anyone else has gone through this tutorial and might have a copy of the brushes.cs file for the tutorial or the info on creating my own. I can make custom brushes with no problem, 'cept for not knowing what tetraweb had setup on his brushes as far as settings.
Thank you for any help,
Rick
About the author
I have recently obtained a lot of free time now that my kids are growing older. Baker's Game Studio is now fully operational with no conditions on compile time(occasional runtime) errors. Accepted by Microsoft BizSpark. Time to get serious.
#2
There are really 3 things that need to be done. First, the GG website needs to be reorganized to package up all the existing support material in one easy to find place (from our documentation to tutorials to resources etc). Second, everything needs to be vetted and verified (and updated) for each and every GarageGames engine. And third, we need to massively improve search on our site.
We are moving forward on all three of these fronts, but it is going to take some time. Meantime I'll add the breakout tutorial to my list.
02/11/2011 (4:55 pm)
One ongoing project at GarageGames since the restart is to improve our support, including tutorials. The Company is still pretty understaffed, but we are working on that. It is a great help when community members like yourself identify and post work arounds or fixes. Thank you.There are really 3 things that need to be done. First, the GG website needs to be reorganized to package up all the existing support material in one easy to find place (from our documentation to tutorials to resources etc). Second, everything needs to be vetted and verified (and updated) for each and every GarageGames engine. And third, we need to massively improve search on our site.
We are moving forward on all three of these fronts, but it is going to take some time. Meantime I'll add the breakout tutorial to my list.
#3
I am a beginner to Torque, but I don't mind helping out when I can.
02/11/2011 (5:15 pm)
So far, the breakout tutorial fully works under 1.7.5, I can write up a full break down and go through it piece by piece if you would like? In case I accidently worked around something not working without thought. Just the brushes.cs file is what I found, which I can email if needed. I am a beginner to Torque, but I don't mind helping out when I can.
#4
02/11/2011 (5:42 pm)
No need to work through it piece by piece. I'll send you an email though to get some more details. I'll have to double check but I think the breakout tutorial was by a community member from a few years ago (i.e. its not one of GarageGames own tutorials which is our first priority for "repairs"). None-the-less if there is a simple fix (like 1 missing file) for something that a new user like yourself finds helpful then its worth it for us to see if we can help out.
#5
02/11/2011 (5:48 pm)
Yea, no problem. I am not sure how tetraweb had the brushes.cs file setup, but so far the one I created from analyzing the code is working in every instance of creating levels. The other bonus was learning how brushes.cs files worked which helped me out a lot. hehe
#6
One of our community members, eb, setup an unofficial file system for the community to share resource files and as a place to back them up as well.
02/12/2011 (1:50 pm)
The breakout tutorial was definitely done by a community member as were many of the other genre tutorials on TDN. File uploading is disabled on TDN, it got compromised a couple years ago and that was the cause of it.One of our community members, eb, setup an unofficial file system for the community to share resource files and as a place to back them up as well.
#7
02/12/2011 (2:07 pm)
Awesome, I also shot Tetraweb an email. TDN isn't going to disappear in the future is it? TDN has been a huge help on getting this engine under my thumb. In hopes of one day being good enough to make my own tutorials for other up and comers.
Torque 3D Owner Richard Baker Jr
Baker's Game Studio
http://www.garagegames.com/community/forums/viewthread/73663/2#comments
Hope it helps,
--Rick