TGB Static Sprites List
by Tomas Lazaro · in Torque Game Builder · 02/05/2011 (12:49 pm) · 3 replies
I'm loading several pngs and each of them ends up in a different Static Sprite. Each of them is displayed in the "Static Sprites" and "Scrollers" menu. I'm worried that in a real project with thousands of images it becomes absolutely unmanageable.
Is it possible to restrict the displayed list to Sprites referenced only from the current Scene or permanently hide some Sprites?
Has anyone had trouble because of having too many files there?
Thanks!
Is it possible to restrict the displayed list to Sprites referenced only from the current Scene or permanently hide some Sprites?
Has anyone had trouble because of having too many files there?
Thanks!
About the author
Professional Game Developer/Programmer
#2
02/06/2011 (12:03 pm)
I'm trying to make it go wider instead. Still digging into the scripts now and then, but I got as far as adding new panels. Next step is to fill them with contents. One panel for each of sprites, animations and scrollers would help immensely. Then as an advanced feature, tags for each so they could be further subdivided into categories. But the editor code is confusing :(
#3
08/18/2012 (7:31 am)
Anyone figure this out?
Associate William Lee Sims
Machine Code Games