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TGB Static Sprites List

by Tomas Lazaro · in Torque Game Builder · 02/05/2011 (12:49 pm) · 3 replies

I'm loading several pngs and each of them ends up in a different Static Sprite. Each of them is displayed in the "Static Sprites" and "Scrollers" menu. I'm worried that in a real project with thousands of images it becomes absolutely unmanageable.

Is it possible to restrict the displayed list to Sprites referenced only from the current Scene or permanently hide some Sprites?

Has anyone had trouble because of having too many files there?

Thanks!

#1
02/05/2011 (7:14 pm)
One of my recent projects had 100+ sprite sheets which was nearly unmanageable. There was a thread where somebody managed to make it so that each scene would have it's own file of sprites to load in (much like iTGB does). I can't seem to find it right now with the search, but it is possible.
#2
02/06/2011 (12:03 pm)
I'm trying to make it go wider instead. Still digging into the scripts now and then, but I got as far as adding new panels. Next step is to fill them with contents. One panel for each of sprites, animations and scrollers would help immensely. Then as an advanced feature, tags for each so they could be further subdivided into categories. But the editor code is confusing :(
#3
08/18/2012 (7:31 am)
Anyone figure this out?