Game Development Community

Voice Recognition

by rennie moffat · in iTorque 2D · 02/05/2011 (11:51 am) · 4 replies

Hi there,
I had asked earlier and did get a reply, but can not find the thread. Also I did google search, but not sure if one applies to iTGB. What I am wondering is simply, is there a way to create voice recognition? So, if my user said "What did the baker make?", my app could recognize that and answer appropriately.


Thanks.

About the author

My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.


#1
02/05/2011 (12:42 pm)
To my knowledge, there isn't one implemented in iTGB already, so you would have to implement it through source modifications. A quick Google search popped up with http://www.creaceed.com/ceedvocalsdk/ - though I haven't checked if there are any voice recognition resources already posted on the GG site, so you may want to check that out.
#2
02/05/2011 (2:50 pm)
Thanks,
I have no experience in this what so ever, but how would one implement a different program/language with actions and what not, into iTGB?
#3
02/05/2011 (4:00 pm)
its no different language :)
iTorque2D is C++ & Obj-C (so both languages that are normally used for any form of native iOS development) and to integrate any 3rd party solution you would work on this level and then expose the functionality you need through creating new ConsoleMethod(...)
#4
02/05/2011 (5:04 pm)
Ok, so, in theory, it is just a script, combined with code and software already developed by a third party? If software is involved, how do you integrate it with iTGB? Sorry but I am confused here.