questionable LOD shadow solved($pref::PSSM::detailAdjustScale)
by TheGasMan · in Torque 3D Professional · 02/04/2011 (12:34 pm) · 7 replies
There is a considerable distance where the shadow of 1 LOD remains before the correct LOD shadow pops-in.
- I can't show the real model I am working on due to an NDA..so hopefully this example is enough.
Related to: sun, scattersky.

- I can't show the real model I am working on due to an NDA..so hopefully this example is enough.
Related to: sun, scattersky.

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#2
02/04/2011 (1:18 pm)
I'll make another and send it over. thx.
#4
0.85 should be 1.0..unless there is a reason for that.
I can think of several uses for the setting, but the default setting of 0.85 has me perplexed.
02/05/2011 (11:00 am)
Oscar has it. Thanks.0.85 should be 1.0..unless there is a reason for that.
I can think of several uses for the setting, but the default setting of 0.85 has me perplexed.
#5
It's 0.85 because most LODs are very similar to the original model. By defaulting to this value you will get significant wins on scenes with lots of models. We left this as a tweakable value for special cases like yours.
02/05/2011 (11:11 am)
@ebIt's 0.85 because most LODs are very similar to the original model. By defaulting to this value you will get significant wins on scenes with lots of models. We left this as a tweakable value for special cases like yours.
#6
Hey, may I ask why this a global setting and not per model/instance ?
(I just realized this may sound like a jerk question, don't take it that way.)
02/05/2011 (11:32 am)
Tom, sure sure. Good common sense stuff. I appreciate the reply to confirm my assumptions.Hey, may I ask why this a global setting and not per model/instance ?
(I just realized this may sound like a jerk question, don't take it that way.)
#7
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I don't see this as an artist's saving grace, it's more of a CPU helper and only that. Moderate to complex scenes that need this change for 1 model, suffer without proper cause.
I would have suggested this to be allowed(text theory);
Bridge.pssmshadowpref = 1.0;
*.pssmshadowpref = 0.85;
anyways, we can always dream :D
02/11/2011 (1:49 pm)
Before you read this; note that I don't think this needs to really get changed, it would be nice but it's easy enough to work around.--------------------
I don't see this as an artist's saving grace, it's more of a CPU helper and only that. Moderate to complex scenes that need this change for 1 model, suffer without proper cause.
I would have suggested this to be allowed(text theory);
Bridge.pssmshadowpref = 1.0;
*.pssmshadowpref = 0.85;
anyways, we can always dream :D
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