problem compiling
by George Balla · in Torque Game Builder · 02/03/2011 (8:49 pm) · 3 replies
I am using TGB 1.7.5 on Mac OS/X 10.6. When I click on the "Open Xcode project" nothing happens. Anyone know how to compile
the game in Xcode?
Thanks
the game in Xcode?
Thanks
About the author
#2
02/04/2011 (10:18 am)
I found the source code, I need to compile this to intel not PPC. I made the changes in Xcode but I get compile errors related to audio.?
#3
Right out of the box, Torque Game Builder.app is universal. TGBGame.app - the skeleton that the builder uses when you "build" your game - is compiled for Intel only. What led you to believe otherwise, and why didn't you simply "get info" on the apps to verify it?
What changes did you make? What errors did you get? This isn't the psychic hotline, you know. :-)
02/04/2011 (10:28 am)
Quote:I need to compile this to intel not PPC.
Right out of the box, Torque Game Builder.app is universal. TGBGame.app - the skeleton that the builder uses when you "build" your game - is compiled for Intel only. What led you to believe otherwise, and why didn't you simply "get info" on the apps to verify it?
Quote:I made the changes in Xcode but I get compile errors ...
What changes did you make? What errors did you get? This isn't the psychic hotline, you know. :-)
Torque 3D Owner Aun Taraseina
You should be able to open the Xcode project file from "Torque Game Builder 1.7.5 Pro\engine\compilers\Xcode\Torque2D.xcodeproj"