Updated my resource
by Quentin Headen · in Torque 3D Professional · 02/03/2011 (12:46 am) · 1 replies
Hello everyone! A couple of years ago, I created a resource on how to add AI vehicles back into TGEA. Well, I've updated my resource to include Torque 3D. There were some small changes I had to make for the file to compile with the Torque 3D code.
The resource can be found here for all that are interested.
The resource can be found here for all that are interested.
About the author
Just your average programmer who tries to finish the projects he starts. :) I am currently focused on creating games with Torque engines. My website is http://phaseshiftsoftware.com
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