T3D newb question
by Richard Petrov · in Torque 3D Beginner · 01/31/2011 (6:00 am) · 8 replies
I just purchased T3D and I've started doing the tutorials for it. I have done mini projects in T2D and understand the scripting. I was wondering if I wanted to make a game that had an isometric camera, and instead of guns I would have melee weapons or the use of magic, could something like this be accomplished in just scripting or do i need to change some of the source code? I'm not too familiar with the line between what you can do with scripting or not in T3D.
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#2
www.garagegames.com/community/resources/view/20273
as far as magic type system you could look at AFX2.0
01/31/2011 (6:38 am)
there is a resource for faking melee herewww.garagegames.com/community/resources/view/20273
as far as magic type system you could look at AFX2.0
#3
01/31/2011 (10:00 am)
Thank you I appreciate the responses.
#4
Melee can be faked with simple raycasts or the short lived invisible projectiles mentioned already -- all through script.
01/31/2011 (10:06 am)
Magic can be as simple as invisible weapons, scripting, and particle effects.Melee can be faked with simple raycasts or the short lived invisible projectiles mentioned already -- all through script.
#5
01/31/2011 (5:21 pm)
*erased*
#6
02/01/2011 (8:33 am)
Or, magic, could use a simple player eyeVector under a projectile creation function (like I did for my little RPG project). :)
#7
I pretty much spend countless hours trying to figure out just one thing, for example changing the camera to an isometric view, and it seems like I'm not getting anywhere fast.
02/01/2011 (9:07 am)
I take it there aren't any books out yet for Torque3D. Besides having done all the tutorials on this site are there really any others that are useful in getting a handle on customizing the engine through scripting?I pretty much spend countless hours trying to figure out just one thing, for example changing the camera to an isometric view, and it seems like I'm not getting anywhere fast.
#8
02/05/2011 (1:47 pm)
the RTS tuts in the docs give you a camera setting that isnt far away from an isometric view
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