Game Development Community

T3D newb question

by Richard Petrov · in Torque 3D Beginner · 01/31/2011 (6:00 am) · 8 replies

I just purchased T3D and I've started doing the tutorials for it. I have done mini projects in T2D and understand the scripting. I was wondering if I wanted to make a game that had an isometric camera, and instead of guns I would have melee weapons or the use of magic, could something like this be accomplished in just scripting or do i need to change some of the source code? I'm not too familiar with the line between what you can do with scripting or not in T3D.

#1
01/31/2011 (6:18 am)
Technically melee weapons could be implemented as short-range shots with no projectiles, and that should be doable with just scripts. Check the private forums (use site search if you can't find a thread).
#2
01/31/2011 (6:38 am)
there is a resource for faking melee here
www.garagegames.com/community/resources/view/20273

as far as magic type system you could look at AFX2.0
#3
01/31/2011 (10:00 am)
Thank you I appreciate the responses.
#4
01/31/2011 (10:06 am)
Magic can be as simple as invisible weapons, scripting, and particle effects.

Melee can be faked with simple raycasts or the short lived invisible projectiles mentioned already -- all through script.
#6
02/01/2011 (8:33 am)
Or, magic, could use a simple player eyeVector under a projectile creation function (like I did for my little RPG project). :)
#7
02/01/2011 (9:07 am)
I take it there aren't any books out yet for Torque3D. Besides having done all the tutorials on this site are there really any others that are useful in getting a handle on customizing the engine through scripting?

I pretty much spend countless hours trying to figure out just one thing, for example changing the camera to an isometric view, and it seems like I'm not getting anywhere fast.
#8
02/05/2011 (1:47 pm)
the RTS tuts in the docs give you a camera setting that isnt far away from an isometric view