Sound isn't working (SOLVED)
by Myles Blasonato · in iTorque 2D · 01/29/2011 (11:32 pm) · 12 replies
Hi guys :)
I purchased iTorque and was going through the docs quite easiliy until I had a look at adding sound.
I havent in the last 2 days been able to get it to work.
I followed what it said in the documentation.
I create a profile and description.
Then in game.cs I execute the script
This will not play any sound. Why?
Cheers,
Myles Blasonato.
PS: Is it easy to create classes and stuff in case I wanted to do a point and click adventure with an inventory system and stuff. I have good c++ skills.
I purchased iTorque and was going through the docs quite easiliy until I had a look at adding sound.
I havent in the last 2 days been able to get it to work.
I followed what it said in the documentation.
I create a profile and description.
new AudioDescription(AudioNonLooping)
{
volume = 1.0;
isLooping= false;
is3D = false;
type = $GuiAudioType;
};
new AudioDescription(AudioLooping)
{
volume = 1.0;
isLooping= true;
is3D = false;
type = $GuiAudioType;
};
// --------------------------------------------------------------------
// Background Loop.
// --------------------------------------------------------------------
new AudioProfile(backgroundAudio)
{
filename = "../data/audio/here.wav";
description = "AudioLooping";
preload = true;
};
// --------------------------------------------------------------------
// Single Blip.
// --------------------------------------------------------------------
new AudioProfile(blipAudio)
{
filename = "../data/audio/here.wav";
description = "AudioNonLooping";
preload = true;
};Then in game.cs I execute the script
function startGame(%level)
{
exec("./audioDatablocks.cs");
alxPlay(blipAudio);This will not play any sound. Why?
Cheers,
Myles Blasonato.
PS: Is it easy to create classes and stuff in case I wanted to do a point and click adventure with an inventory system and stuff. I have good c++ skills.
About the author
A passionate game designer that has worked on some great games such as Lost Monsters.
#2
I tried that one before but it didn't work which is why I changed it.
I changed it
Cheers,
Myles Blasonato.
01/30/2011 (12:31 am)
Hi Juraj :)I tried that one before but it didn't work which is why I changed it.
I changed it
"~/data/audio/here.wavto see if that worked but it didn't.
Cheers,
Myles Blasonato.
#4
The output window through out the following.
Cheers,
Myles Blasonato.
01/30/2011 (2:21 am)
I tried that and still nothing however I came across something.The output window through out the following.
OpenAL Driver Init Missing OpenAL Extension function 'EAXSet' Missing OpenAL Extension function 'EAXGet' OpenAL Driver Init Success
Cheers,
Myles Blasonato.
#5
I had to put the code after I load the level as well as copy the OpenAL32.dll over into the main directory.
Cheers,
Myles Blasonato.
01/30/2011 (5:06 am)
Ok so I fixed it.I had to put the code after I load the level as well as copy the OpenAL32.dll over into the main directory.
Cheers,
Myles Blasonato.
#6
01/30/2011 (5:09 am)
Hmm...can you upload your whole test project somewhere ? I could try it by my self and find the problem, if you want.
#7
I fixed it. Thanks for all your help :)
Cheers,
Myles Blasonato.
01/30/2011 (5:11 am)
You were probably replying at the same time as I wrote my thing :PI fixed it. Thanks for all your help :)
Cheers,
Myles Blasonato.
#8
01/30/2011 (5:27 am)
Well, i was not much of a help, as you solved it all by yourself. Can you tell, what was the problem ? Your solution might be helpful to other users when they run into similar problem.
#9
So as stated above I had to move the following code to after the level has been loaded.
I then also needed to copy and paste the OpenAL32.dll over into my games main directory.
After that it worked nicely :)
Hope that helps people.
Cheers,
Myles Blasonato.
01/30/2011 (5:31 am)
Sure!So as stated above I had to move the following code to after the level has been loaded.
function startGame(%level)
{
exec("./audioDatablocks.cs");
alxPlay(blipAudio);I then also needed to copy and paste the OpenAL32.dll over into my games main directory.
After that it worked nicely :)
Hope that helps people.
Cheers,
Myles Blasonato.
#10
:s
01/30/2011 (9:34 am)
I have been wondering this. Where do you store your audioDatablocks.cs? Anywhere?:s
#11
01/30/2011 (9:49 am)
Anywhere is fine, as long as they are executed :)
Juraj Starinsky
SketchGames