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Books written a ways back for TGE still relevant?

by Brandon · in Torque 3D Beginner · 01/25/2011 (6:09 pm) · 2 replies

The new T3D tools are very intuitive so I'm not so much wondering about that, but there are several books dating as far back as 06 it seems that exist for the torque engine. Wondering if they are still relevant particularly for scripting purposes and the fundamentals of working with the engine as a whole.

Thanks

#1
01/25/2011 (8:33 pm)
Well, most of the concepts and scripting are still relevant. I have two of the TGE books and they are really good, but I notice that a few of the scripting and engine coding parts have changed.

For example, in TGE you play a sound using the function alxPlay(). In T3D on the other hand, you have to call sfxPlay(). Another example is with the engine coding. In TGE, you create a console method of an object type by using the ConsoleMethod macro. But in T3D, you use the DefineEngineMethod macro.

Those are just two small differences I have seen. I'm sure there are other differences in which I don't know about. Maybe someone else has some other differences.
#2
01/26/2011 (7:40 am)
Ok thanks. Now I'll know when I get compile errors to just check the reference online.