Mounting a Particle Emitter to a mountpoint or mount0
by Ben Quirk · in Torque 3D Professional · 01/24/2011 (8:12 pm) · 0 replies
What is a solution to attach a particle emitter to a mount dummy in Torque3D? I have searched and did not find much on the subject.
I thought it might be done simply in the shape editor, where objects are mounted to mounts on the character in the advanced properties. No luck there.
Does some crazy C++ stuff have to happen to achieve these? We have a programmer to take a look at that, if that's the case.
Any tips would help.
thanks.
I thought it might be done simply in the shape editor, where objects are mounted to mounts on the character in the advanced properties. No luck there.
Does some crazy C++ stuff have to happen to achieve these? We have a programmer to take a look at that, if that's the case.
Any tips would help.
thanks.
About the author
www.benquirk.net Computer Graphics and Multimedia Artist. Currently an active artist working in producing 3d and 2d animations for law firms.