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Mounting a Particle Emitter to a mountpoint or mount0

by Ben Quirk · in Torque 3D Professional · 01/24/2011 (8:12 pm) · 0 replies

What is a solution to attach a particle emitter to a mount dummy in Torque3D? I have searched and did not find much on the subject.

I thought it might be done simply in the shape editor, where objects are mounted to mounts on the character in the advanced properties. No luck there.

Does some crazy C++ stuff have to happen to achieve these? We have a programmer to take a look at that, if that's the case.

Any tips would help.

thanks.